He was weak, and I was strong-then-1
So He let me lead him in-
I was weak, and He was strong then-
So I let him lead me-Home.
'Twasn't far-the door was near-5
'Twasn't dark-for He went-too-
'Twasn't loud, for He said nought-
That was all I cared to know.
Day knocked-and we must part-9
Neither-was strongest-now-
He strove-and I strove-too-
We didn't do it-tho'!
So He let me lead him in-
I was weak, and He was strong then-
So I let him lead me-Home.
'Twasn't far-the door was near-5
'Twasn't dark-for He went-too-
'Twasn't loud, for He said nought-
That was all I cared to know.
Day knocked-and we must part-9
Neither-was strongest-now-
He strove-and I strove-too-
We didn't do it-tho'!
(F.221/J.190)
[1–4] weak, strong, lead:: two partners in playing Whist, a card game like Bridge.
[4] Home:: the goal in a game.
[5] door:: they were trying to make a grand slam, a joke on slaming the door; or a way to reach goal.
[6] dark:: don't know how to play; he went the right way too.
[7] loud:: the game Whist, some said it was named from concentration and quietness needed.
[9] Day:: one of the opponent's name. knocked:: won a trick, or trumped.
[12] do it:: to win a grand slam.
Whist is a well-known game at cards, which requires great attention and silence: hence the name. ─ Hoyle's Games (1857)